OpenGL-3.0.3.0: A binding for the OpenGL graphics system
Copyright(c) Sven Panne 2002-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellSafe-Inferred
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.Texturing.Environments

Description

This module corresponds to section 3.8.13 (Texture Environments and Texture Functions) of the OpenGL 2.1 specs.

Documentation

data Arg Source #

Constructors

Arg BlendingFactor Src 

Instances

Instances details
Show Arg Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Texturing.Environments

Eq Arg Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Texturing.Environments

Methods

(==) :: Arg -> Arg -> Bool Source #

(/=) :: Arg -> Arg -> Bool Source #

Ord Arg Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Texturing.Environments

Methods

compare :: Arg -> Arg -> Ordering Source #

(<) :: Arg -> Arg -> Bool Source #

(<=) :: Arg -> Arg -> Bool Source #

(>) :: Arg -> Arg -> Bool Source #

(>=) :: Arg -> Arg -> Bool Source #

max :: Arg -> Arg -> Arg Source #

min :: Arg -> Arg -> Arg Source #